Casper walking along the harbour

October 17, 2026 · 16 min

Walking is half of most games

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October 2026

2 videos

  1. Endings that explain too much

    Why a quiet ending often lasts longer than a clever one. No game’s ending is given away. Needs video 33.

    TV glow in a dim room
  2. The first hour is a promise

    What a game tells you in its first hour, and how I check later whether it kept its word. Start with videos 31 and 32.

    Hands gripping a plain controller