Latest videos
A new video every Sunday. The first three are where to start, and the rest branch off into worlds, endings and how I make them.
November 2026
5 videos
Why the last hour matters most
How the last hour of a game changes what we remember about the other twenty. Follows videos 35 and 39, and comes back to the first-hour video, 33.

The credits are part of the game
What a game does after it has finished with you, and why I always sit through the names. Follows video 35.

Cutting forty minutes down to twelve
What I take out of a script, and what I never take out. Follows video 37.

Writing the script before the edit
How I write the whole video first, read it aloud, and only then open the timeline. Needs video 32.

What a map tells you before you play
Reading the shape of a game’s map as a promise about how it will feel. Follows video 34.

October 2026
4 videos
Endings that explain too much
Why a quiet ending often lasts longer than a clever one. No game’s ending is given away. Needs video 33.

Walking is half of most games
The long stretches between the exciting parts, and why they decide whether a world feels real. Needs video 33.

The first hour is a promise
What a game tells you in its first hour, and how I check later whether it kept its word. Start with videos 31 and 32.

How I take notes while I play
Index cards, a pencil and one rule: write down what you felt before you write down what happened.

September 2026
2 videos
What a game review is actually for
Where the channel starts: what a review owes the person reading or watching it, and what it does not.

Why I like small worlds
From before the channel had a plan: how a small place can feel larger than a big one. Best watched after video 33.

Newsletter
Second Playthrough
A short letter every Sunday from my living room: what I watched, what I played and what I am writing about next.