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A new video every Sunday. The first three are where to start, and the rest branch off into worlds, endings and how I make them.

November 2026

5 videos

  1. Why the last hour matters most

    How the last hour of a game changes what we remember about the other twenty. Follows videos 35 and 39, and comes back to the first-hour video, 33.

    Casper playing on the sofa at night
  2. The credits are part of the game

    What a game does after it has finished with you, and why I always sit through the names. Follows video 35.

    Controller on a rainy windowsill
  3. Cutting forty minutes down to twelve

    What I take out of a script, and what I never take out. Follows video 37.

    Editing a video essay timeline
  4. Writing the script before the edit

    How I write the whole video first, read it aloud, and only then open the timeline. Needs video 32.

    Microphone corner of the flat
  5. What a map tells you before you play

    Reading the shape of a game’s map as a promise about how it will feel. Follows video 34.

    A shelf of plain game cases

October 2026

4 videos

  1. Endings that explain too much

    Why a quiet ending often lasts longer than a clever one. No game’s ending is given away. Needs video 33.

    TV glow in a dim room
  2. Walking is half of most games

    The long stretches between the exciting parts, and why they decide whether a world feels real. Needs video 33.

    Casper walking along the harbour
  3. The first hour is a promise

    What a game tells you in its first hour, and how I check later whether it kept its word. Start with videos 31 and 32.

    Hands gripping a plain controller
  4. How I take notes while I play

    Index cards, a pencil and one rule: write down what you felt before you write down what happened.

    Index cards arranged into a review outline

September 2026

2 videos

  1. What a game review is actually for

    Where the channel starts: what a review owes the person reading or watching it, and what it does not.

    Draft pages next to a phone on a tripod
  2. Why I like small worlds

    From before the channel had a plan: how a small place can feel larger than a big one. Best watched after video 33.

    His living room with a glowing TV

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Second Playthrough

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